But in the end, it looks like the right decision was made.
Sure, nothing they originally promised us was true. And yeah, some gamers have a right to be angry…
But look at it the way Ubisoft CEO Yves Guillemot sees it. In the end, the Wii U wasn’t going to sell like it was supposed to. And there is no better way to kill a game than by attaching it to something else doomed to mediocrity. Of course, it’s one thing to expand the consoles capabilities, but it’s a whole other beast to delay a game’s release date.
I respect Ubisoft’s choice to hold the game back.
With a market that is changing so frequently, it can be a disaster to keep a game off the shelves and in development. But a lot of times, rushing them out only serves to make the game less desirable in the long run. By holding onto Rayman Legends a bit longer than anticipated, Ubisoft gave their developers the necessary time to really fix up the game, add in more elements, and up the quality of play for all consoles.
While the choice to eliminate exclusivity and delay game release might have been a headache for some gamers, most will probably be satisfied with the results when they see them.
Until then, keep your eye out for Rayman Legends, scheduled to be released on September 3rd of this year. And let me know in the comments below what you think of all the drama surrounding the game!