In the Two Point Campus guide below, you’ll find some of the best ways to make money quickly, whether you’re playing through the campaign colleges or creating your own in sandbox mode.
Make Your Students Happy and Earn Extra XP
Your main source of income in Two Point Campus comes from tuition fees paid by your students each academic year. Every month class is in session, you’ll get a set tuition income, but that number can easily be raised by making enhancements to your campus. The key is that your students must learn effectively and do well in class; the more they level up, the higher your XP bonus at the end of each month will be.
The best way to do this is to make sure students have multiple ways to study, including fully-stocked libraries and effective private tuition rooms. Make sure your library has plenty of bookcases, studying areas, and course-specific materials (which you’ll unlock as you play). Also, budget for a teacher whose sole purpose is providing private tutoring; any teacher can tutor, but they will also leave to teach classes and lecture students, leaving the private tuition rooms vacant. Finally, increase room prestige by placing attractive items within them, like plants or posters.
You can also level up your teachers by using Training Rooms, which will make their lessons more effective, in turn leading to more XP for your students.
Install Vending Machines and Food Stands
You won’t get a ton of income from vending machines and kiosks, but installing a variety of food options across campus will give you a constant trickle of money. Vending machines are very cheap to install, and you’ll gain $10 every time a student or staff member visits them. The investment will pay off very quickly if you make sure every single building has at least a couple of vending machines.
Once you’re a little more financially stable, you can invest in food stands, but keep in mind you’ll need to hire another assistant to run them, increasing your salary expenditures. Still, these kiosks make even more money than vending machines, so they’ll eventually pay big bucks if you’re strategic and patient.
Raise Tuition Rates and Take Loans
At the end of each school year, you’ll be able to look back on your performance and put points into your courses for the next year ahead. When you’re choosing the courses to provide or upgrade, you can select the gear icon in the top right of the course card to open a customization menu. This lets you change the course’s tuition fees for each student and the number of students you’ll take for the next year.
If you find you need a bit more cash, you can increase these tuition fees, but it will decrease your student’s happiness. A smiley face next to the tuition gauge shows how much of an effect it raising or lowering rates will have on happiness (it’s a similar mechanic to raising or lowering staff salaries). But if you have a robust campus with a lot of entertainment and happiness options, you should be OK from year to year.
The fastest option for getting an influx of cash is to take a loan, which instantly grants you either $50,000, $100,000, or $250,000. However, keep in mind that with a loan, you’ll have a monthly repayment fee, meaning your overall income will take a big hit depending on the interest.
To take a loan, simply scroll down to the toolbar at the bottom left of the screen, then click the icon that looks like a little building and select loan.
Run Archaeology Classes
Archaeology is an incredibly unique program in Two Point Campus; it’s the only course that can make money. These classes require a dig site, and students will unearth valuable items as they study. Once these items are totally unearthed, you can either sell them or place them around your campus to increase attractiveness.
The larger your Dig Site, the more likely you are to uncover valuable items, and some of these can be sold for up to $40,000 a pop. You can sell these items individually once they’re unearthed; at the end of the year, any items remaining in your dig site will be sold automatically.
What’s more, when not in class, archaeology students will use metal detectors on the ground, sometimes discovering items that give you a tiny bit of income. Investing in a dig site and all the requirements can be expensive, but it absolutely pays off in the long run.
Join the Orb Club
You won’t unlock the Orb Club until you play through the Upper Etching level in the Two Point campus campaign. Orb Club functions like every other club in the game, but the benefit is that you’ll get money every time a student joins and every time a student uses the club’s items. The only downside is that the Orb Club has a negative effect on students’ happiness, so you’ll need to have proper facilities to counteract their dower demeanor.
Still, it’s just $2,000 to drop an Orb Club stand, and you don’t need to keep it up at all — just let the passive income flow.
With all that in mind, you should be able to increase your overall income to make money fast in Two Point Campus. For more tips and tricks, such as some useful ones for beginners, check out our Two Point Campus guides hub.